Other settlers will display their thoughts as they wander, allowing the Overseer an insight into the inner lives of their citizens.Any settler may be inspected to glimpse a view at their current thoughts.Their mood is influenced by the overall happiness of the settlement, as well as their own reactions to your decisions. The settlement’s citizens will wander the town according to their routines.The Overseer must be ready to defend their people! This will rise slowly over time, and may trigger an attack on the settlement. However, be sure to monitor the Sentinel alert level. These decisions will help shape your settlement into a thriving town.These range from greeting strangers, to resolving crimes, to setting settlement policies and research goals. Every few hours, the Overseer may be requested to make a decision.This mission will alert Overseers whenever they are required. A new Settlers mission has been added to the log to help keep track of these requests. Over time, the Overseer will be called upon to make decisions.Once the settlement is at the feature limit, weaker features will be awarded as stat bonuses and will not replace a better feature. Strong features will replace weaker ones.Key stat bonuses are awarded in the form of settlement features.While settlements are in debt, the Overseer may not claim the extra products. Debt is automatically repaid from surplus production. Settlements can fall into debt, for example after commissioning an expensive new piece of technology.Higher class settlements will produce more valuable goods. Settlements where productivity is higher than its upkeep will generate valuable products for its Overseer to claim for themselves.Improve their stats by researching new technologies, attracting new settlers to the town, constructing new buildings, setting settlement policies, and more!.Settlements have five key stats: productivity, population, happiness, upkeep costs, and Sentinel alert level.Once players have constructed their Overseer’s Office, they can also manage the settlement from the terminal in their office. Settlement status can be seen and managed from the central monument.
Each building is procedurally generated, using only parts available for player base building.
EXOCRAFT NMS PATCH
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